Whether it is a large-scale concert, a variety show, or a small music evening, using lighting effects to render the atmosphere, highlighting the concept of music expression, and creating on-site effects has an irreplaceable role. Now there are many types of effect lamps. Backlights, spotlights, and effect lights include computerized scanning lights, color-changing lights, moving head lights, and aerial roses, laser lights, etc. Faced with such a wide variety of lights, how should lighting designers use them reasonably to express their ideals? What about lighting effects? The effect lighting design depends on the imagination of the designer. First of all, it is possible to realize it only when the effect is thought of. The basis of imagination is the understanding of music, because music is the basis and purpose of lighting effect design, that is, lighting effect is to better set off the music atmosphere and express music ideas, so let's talk about how to use light to express and Set off the music. The mood of the music determines the tone of the light, because the mood of the music has colors, such as warm and passionate music, then the lights use warm colors, which can be red, yellow, etc., while the music in a minor key can be blue. Cool toned light.
This is easy to understand, that is, the synesthesia of art, the expression of the same thing, different art categories are only different in the way of expression, and the feelings expressed are the same. With the understanding and grasp of the mood of the music, we can first determine the general tone of the lighting, and what kind of music uses what tone of light. The rhythm of the music determines the rhythm of the light. This is what we usually call the coordination of lighting and music, so how do you match it? First of all, you need to understand whether the beat of the music is four beats, three beats, or eighty-six beats, etc., and understand the strong beats and weak beats. You can use different colors of light and light intensity to match the beat of the music. If the music is fast, The light doesn't have to match every beat, it can ignore the weak beats and only reflect the strong beats, and the stop of the music can be reflected by the dark field.
We can use the time value, intensity, color and category changes of lights to reflect the changes in the duration, intensity, pitch and timbre of notes. The structure of music determines the structure of light. We divide the structure of light into physical structure and non-physical structure. Lighting designers often divide tube lights, backlights, computer lights, and color-changing lights into several levels of installation in different combinations to form lighting. Three-dimensional space effect, this is the physical structure (spatial structure) of light; what is the non-physical structure of light? A piece of music is composed of prelude, interlude, main melody, sub-melody, etc. The lighting is also divided into different parts, and different light combinations and different changing forms reflect different parts of the music. According to the needs of music rhythm and melody, we can first make some action change "tools" for the lights, and then combine them in different ways according to the various parts of the music, and the different combinations of these light action changes constitute the lighting effect. non-physical structure.
So we say that the structure of music determines the structure of light and the non-physical structure of light. Some special and important details in the music should be reflected in the brilliance of the music with lighting. The SOLO of a musical instrument is the highlight of a song, and the effect lighting should be particularly emphasized and reflected. Special and important details are choreographed to reflect some special lighting action changes. All in all, the design of effect lighting should be based on music, with the purpose of rendering the music atmosphere.
Therefore, lighting designers must have a deep understanding of the structure and content of music in order to design satisfactory lighting effects.